Sunday 16 February 2014

'Typically brilliant' - Left Behind, struggling with expectation and *that* scene


Note - Full SPOILERS for The Last Of Us and Left Behind are in this article

Imagine creating a body of work so critically acclaimed and universally loved that fans start referring to your craft as ‘typically brilliant’. Is that necessarily a good thing? Working to the exact standard expected of you, surprising no one with your latest display of mastery simply because everyone already knew it was going to be that way.


I spent a lot of time pouring over that thought in the first half of The Last Of Us: Left Behind. As an exploration into two key moments in Ellie’s journey, it exercises many of the sharp story-telling techniques that have become synonymous with Naughty Dog. Character work between Ellie and Riley is top notch, leaving little blanks in conversations for you to fill in, telling in-jokes that display a sense of history between the two and sporting dialogue so sharp you’d think Joss Whedon had given it a once-over. As a piece of videogame writing it is typically brilliant.

Something wasn’t quite clicking, though. Ellie’s solitary struggle to save Joel is a tense and compelling side-story, but for all the story breadcrumbs and bold ideas, the Riley sections at first felt lacking. It seemed to be a stroll through a gallery of sequences that boiled down to Naughty Dog saying ‘oh aren’t we so clever’.  
And they are clever, very clever.  But it’s an expected standard; something that’s been set in place since the original Uncharted (at least when it comes to narrative). And after rave reviews it’s hard to not come in expecting something a little more.

That something comes in the second half. The key sequence in Left Behind starts with the mall’s power turning back on. From there you’re treated to a whole new set of narrative tricks: translating the game’s sharp combat mechanics into a childish and gleeful water fight, using your own imagination to picture a bloody round of a fighting game and simply exploring the ruins around you while reading out some truly brilliant/horrendous jokes. It builds to that perfectly-delivered moment in which Ellie and Riley share a brief in kiss. The way Naughty Dog pieces this scene together, based on the story so far and the dotted silence about the dialogue is, in a word, magic. It’s a joyful, relatable few seconds that says a thousand things about a character we’ve come know and love.

In a funny way I liken that scene most to the ending of the original game. Joel’s ‘turn’ is delivered in perfect context. As a father that lost his daughter and was facing losing another so soon after coming to terms with what had happened the first time, I have to admit that I may well have taken the same course (perhaps not quite as violently). I played out the scene never once blaming him or angry with the direction.

Ellie, as someone that has had very few that care about her in her 14 years of existence, has found one person her age that she can simply be a kid around; a best friend to share her earthly right to fun with. She’s also reaching the age where she should be experimenting with those feelings she has about love and lust and Riley is the one outlet for that. While other people have read that scene as outright confirmation that Ellie is gay/bi-sexual I don’t think it’s as simple as that. I think she’s a teenager caught in a moment and acting/experimenting with confusing and incredible feelings.

It could well be that, had things gone differently, Ellie and Riley would have gone on to have an amazing relationship. I think for sure that Riley is gay and had had these feelings for Ellie for a long time. I think that, given time and the exposure to other people that she’ll surely find in Tommy’s village, Ellie may not turn out that way. But this is how I read it and how I simply think it might go. The scene wasn’t so much a statement that Ellie is gay so much as a snapshot of a crucial time in any teenager’s life when they’re finding out who they are, tragically limited by the twisted surroundings they’ve found themselves in.

I don’t want to include a disclaimer but for safety reasons I feel like I should. I thought that scene was nothing short of spectacular and the kiss filled me with an emotional high that beat out even the best moments of Spike Jonze’s Her which I’d seen earlier in the day. I have no problem with the idea that Ellie is gay. In fact nothing would make me happier; I’m just simply relaying my interpretations of her feelings and where they might have led based on that’s sequence’s presentation and the rest of the time I’ve spent with the character.

That Left Behind inspires this kind of thought and examination of its characters is typically brilliant of Naughty Dog. Yes, there’s a side to that phrase that places lofty expectations on a developer, but in this case it takes on a far more positive implication. It typically creates crucial moments that will be talked about for years to come. It typically shows scenes of such raw humanity that other games can’t even begin to match. It typically creates a discussion and emotion within you that will be different for everyone that plays it.

It’s typically Naughty Dog, and typically brilliant.  

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